Theseus

Theseus-network aims to develop scientifically justifiable human-technology interaction practices. The goal of the project is to improve the level and reliability of the Finnish interaction research and design so that intuitive design methods can be replaced with scientifically justifiable practices. To reach this goal the project will develop psychological understanding of users. This means research and new practices on how designers can best benefit from psychological methods and knowledge. User psychology is here associated with user-driven design thinking, in which interaction design begins with the analysis of users.

User psychology and human-driven design

Date

01/200801/2012. Project ended.

Funding

Tekes

Results

Theseus publications (Theseus and Theseus II 2008-2011)

Ihminen ja teknologia - hyvän vuorovaikutuksen suunnittelu. Saariluoma, P.; Kujala, T.; Kuuva, S.; Kymäläinen, T.; Leikas, J.; Liikkanen, L.; Oulasvirta, A., 2010. Teknologiateollisuus ry, Tampere. 269 s.

Publications, peer-reviewed (UNDER CONSTRUCTION)

Bergstrom-Lehtovirta, J., Oulasvirta, A., & Brewster, S. (2011). The effects of walking speed on target acquisition on a touch screen interface. Proceedings of Mobile HCI 2011, ACM Press, New York. (BEST NOTE AWARD).

Bergström-Lehtovirta, J., Suomalainen, T., Rämänen, J., Oulasvirta, A., & Kujala, T. (2009). A comparative field study of four crane control interfaces. Proceedings of the European Conference on Cognitive Ergonomics 2009 (pp. 389-392). VTT Symposium series 258, VTT Technical Research Centre of Finland. ACM Digital Library.

Kujala, T. (2009). Efficiency of visual time-sharing behavior – The effects of menu structure on POI search tasks while driving. Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 63-70). New York, NY: ACM Press.

Kujala, T. (2009) Occlusion technique – Valid metrics for testing visual distraction? Proceedings of the European Conference on Cognitive Ergonomics 2009 (pp. 341-348). VTT Symposium series 258, VTT Technical Research Centre of Finland. ACM Digital Library.

Kujala, T. (accepted). Novel in-vehicle touch screen scrolling methods and driver distraction. Submitted to the theme issue of the journal Personal and Ubiquitous Computing on "Automotive User Interfaces and Interactive Applications in the Car". Pending final corrections.

Kujala, T. & Saariluoma, P. (2011). Measuring distraction at the levels of tactical and strategic control – The limits of capacity-based measures for revealing unsafe time-sharing models. Advances in Human-Computer Interaction, vol. 2011, Article ID 594353.

Kujala, T. & Saariluoma, P. (2011). Effects of menu structure and touch screen scrolling method on the variability of in-vehicle glance durations during in-vehicle visual search tasks. Ergonomics, 54 (8), 716-732.

Kämäräinen, A. & Saariluoma, P. (2009). Reasons for under-use in professional software. Proceedings of the European Conference on Cognitive Ergonomics 2009 (pp.393-396). VTT Symposium series 258, VTT Technical Research Centre of Finland. ACM Digital Library.

Laine, V., Niittymäki, J., Piipponen, M., Saariluoma, P., Jokinen, J. & Leikas, J. (submitted). Three dimensions of innovative organisation culture. International conference of Transportation: Putting people and innovation to work. 22-26 January, Washington, D.C.

Lamminen, J. & Saariluoma, P. (2010). Towards Action Oriented User Interface Design. In the Proceedings of MSE2010 V.II 2010 International conference on Management and Engineering, October 17-18, 2010, Wuhan, China. Hong Kong: ETP Engineering Press, 58-61.

Lehtinen, V., Hänninen, R., Toivonen, V., Oulasvirta, A., Kuuva, S., & Saariluoma, P. (2009). Developing a rapid questionnaire-based metric for experience of form. Proceedings of the European Conference on Cognitive Ergonomics 2009 (pp. 73-76). VTT Symposium series 258, VTT Technical Research Centre of Finland. ACM Digital Library.

Leikas, J. (2009). Life-Based Design - A holistic approach to designing
human-technology interaction. VTT Publications 726. Helsinki: Edita Prima Oy.

Leikas, J. & Lampila, P. (2008) Aging Citizens’ Experiences of Electronic Brain Games.  Gerontechnology. May 2008; 7(2): 150 12.

Leikas, J. & Saariluoma. P. (2008). ‘Worth’ and mental contents in designing for ageing citizens’ form of life. Gerontechnology, 7, 3, 305-318.

Leikas, J. & Saariluoma, P. (2008). Older people's representations of ICT-Services: Female cautiousness effect. In Proceedings of Workshop on Cognition and the Web: Information processing, comprehension and learning (pp. 97-100). Granada: University of Granada.

Leikas, J. & Saariluoma, P. (2008). The contents of ‘worth’ in ageing citizens’ wishes for technology and design. Gerontechnology, 7, 2, 149, fullpaper on CD-ROM edition of the Proceedings of the 6th Conference of the International Society for Gerontechnology, ISG08.

Leikas, J., Saariluoma, P., Rousi, R., Kuisma, E. & Vilpponen, H. (submitted). Life-based design against loneliness among older people. Journal of Community Informatics.

Leikas, J., Ylikauppila, M., Jokinen, J., Rousi, R. & Saariluoma, P. (2011). Understanding social media acceptance and use in the context of technology generations and life-based design. INFuture 2011.

Liikkanen L.A., Björklund T., Koskinen M., & Hämäläinen M. (2009) Time constraints in design idea generation. Proceedings of International conference in engineering design ICED'09.

Maksimainen, J., Saariluoma, P. & Jokivuori, P. (2009). Corporate Social Responsibility and Values in Innovation Management. Proceedings of World Academy of Science, Engineering and Technology World Academy of Science, Engineering and Technology.

Oulasvirta, A. (2008). Field experiments in HCI: Promises and challenges. In P. Saariluoma & H. Isomäki (Eds.), Future Interaction Design II. Springer.

Oulasvirta, A. (accepted). Fielding usability evaluation. IEEE Persuasive Computing.

Oulasvirta, & Bergstrom-Lehtovirta (2011). Ease of juggling: Studying the effects of manual multi-tasking. Proceedings of CHI 2011, ACM Press, New York. (BEST PAPER AWARD)

Oulasvirta, A. & Brewster, S. (2008). Editorial for the Special Issue on Mobility and Mobile Use. International Journal of Human-Computer Studies, 66 (12), 833-837.

Oulasvirta, A., & Ericsson, K.A. (2009). Effects of repetitive practice on interruption costs: An empirical review and theoretical implications. Proceedings of the European Conference on Cognitive Ergonomics 2009 (pp. 333-340). VTT Symposium series 258, VTT Technical Research Centre of Finland. ACM Digital Library.

Oulasvirta, A., Saariluoma, P., Rousi, R. & Leikas, J. (2011). User Experience Research: Old Wine in New Bottles and New Wine in Old Bottles. UX Magazine, September 2011.

Oulasvirta, A., Wahlström, M., & Ericsson, K.A. (2011). What does it mean to be good at using a mobile device? An investigation of three levels of intermediate experience and skill. International Journal of Human-Computer Studies.

Raita, E., &  Oulasvirta, A. (2011). Too good to be bad: Favorable product expectations boost subjective usability ratings. Interacting with Computers, 23, 363–371.

Rohs, M., Oulasvirta, A., & Suomalainen, T. (2011). Interaction with magic lenses: Real-world validation of a Fitts' law model. Proceedings of CHI 2011, ACM Press, New York.

Rousi, R. & Saariluoma, P. (2011). Investigating mental contents of elevator design user experience through ethnographic inquiry. The 18th International Product Development Management Conference – Innovate Through Design, June 5-7, 2011, Delft, the Netherlands.

Rousi, R. & Saariluoma, P. (2011). Let the Contents Lead the Way – formulating DX from the information contents of users’ mental representations. Designer Experience (DX) Workshop, CHI 2011 Conference, May 7-12, 2011, Vancouver, Canada.

Rousi, R., Saariluoma, P. & Leikas, J. (2010). Mental Contents in User Experience. In the Proceedings of MSE2010 V.II 2010 International conference on Management and Engineering, October 17-18, 2010, Wuhan, China. Hong Kong: ETP Engineering Press, 204-206.

Rousi, R., Saariluoma, P. & Leikas, J. (2011). Unpacking the Contents A Conceptual Model for Un-derstanding User Experience in User Psychology. In Proceedings of The 4th International Conference on Advances in Computer-Human Interactions ACHI2011, February 23-28, 2011, Gosier, Guadeloupe, France, 28-34. ISBN: 978-1-61208-003-1.

Rousi, R., Leikas, J., Saariluoma, P., & Ylikauppila, M. (2011). Life-Based Design as an Inclusive Tool for Managing Microinnovations. In Proceedings 6th Conference on Professional Knowledge Man-agement – from knowledge to action, February 21-23, 2011, Innsbruck, Austria, 204-214. ISBN 978-3-88579-276-5 ISSN 1617-5468.

Saariluoma, P. (2008). From technology to the human user. Human Technology, 4 (2), 92-95.

Saariluoma, P., Kuuva, S., Laitinen, T., Parkkisenniemi, J., & Rimppi, A., (2009). Ontology of Emotional Interaction. In: Graham Grant (ed.), Proceedings of the Eight European Academy of Design International Conference, The Robert Gordon University, Scotland, 1-3- April 2009. Aberdeen, Scotland: Gray's School of Art, The Robert Gordon University, 393-398.

Saariluoma, P. & Leikas, J. (2010). Life-Based Design – an approach to design for life. Global Journal of Management and Business Research GJMBR Vol.10 Issue 5: June/July 2010, 27-34.

Saariluoma, P., & Oulasvirta, A. (2010). User psychology: Re-assessing the boundaries of a discipline. Psychology, 1 (5), 317-328.

Saariluoma, P., Parkkola, H., Honkaranta, A., Leppänen, M., & Lamminen, J. (2008). User psychology in interaction design: The role of design ontologies. In P. Saariluoma & H. Isomäki (Eds.) Future Interaction Design II. Springer.

Salovaara, A., Helfenstein, S., Wahlström, M., & Oulasvirta, A. (2009). What explains differences in users' inclination to appropriate technology for unconventional purposes? A preliminary analysis. Proceedings of the European Conference on Cognitive Ergonomics 2009 (pp. 236-239). VTT Symposium series 258, VTT Technical Research Centre of Finland. ACM Digital Library.

Theses

Gómez Gómez, P. (2010). Time as a design constraint in interaction design. Master's Thesis, University of Helsinki, Department of Computer Science.

Heikkinen, R. (2010). Tilastollinen menetelmä käytettävyystestien testihenkilöiden lukumäärän optimaaliseen valintaan. Pro gradu -tutkielma, Jyväskylän yliopisto, tilastotieteen laitos.

Immonen, H. J. (2010). Skenaario-ontologia käyttäjätiedon esitysmallina. Tietojärjestelmätieteen pro gradu –tutkielma. Tietojenkäsittelytieteiden laitos, Jyväskylän yliopisto. 83 s.

Kujala, T. (2010). Capacity, workload and mental contents – Exploring the foundations of driver distraction. Jyväskylä Studies in Computing (113). Doctoral dissertation. Jyväskylä: University of Jyväskylä.

Leikas, J. (2009). Life-Based Design. Form of life as a foundation for ICT design for older adults. Jyväskylä Studies in Computing (105). Doctoral dissertation. Jyväskylä: University of Jyväskylä.

Liikkanen, L. (2010). Design Cognition for Conceptual Design. Doctoral dissertation, Aalto University School of Science and Technology.

Theseus-project (2008-2009)

Partners

Research Partners

  • VTT Context-awareness and Service Interaction, Tampere
  • Helsinki Insitute for Information Technology (HIIT)

Project partners

  • Nokia Multimedia
  • Nokia Research Center
  • KONE
  • Konecranes
  • Ramboll Finland
  • Teknologiateollisuus
  • Vaisala
  • Axiell Kirjastot
  • Buildercom
  • Iittala
  • Metso Paper
  • Patria Vehicles

International collaboration

  • University of Granada, Department of Experimental Psychology (prof. José Cañas)
  • University of Glasgow (prof. S. Brewster)
  • Eindhoven University of Technology (prof. A. van Bronswijk)
  • Stanford University (prof. C. Nass)
  • International School of New Media (ISNM), University of Luebeck (prof. Joachim Hasebrook)
  • Manchester Business School (prof. Stephen Payne)
  • University of California - Berkeley, School of Information (prof. Nancy van House)
  • Florida State University, Department of Psychology (prof. K. A. Ericsson, prof. N. Charness).
  • LUTIN Userlab, Paris (prof. T. Baccino)
  • University of Adelaide (prof. M. Augustinos, prof. J. Dunn).

Read more

The project investigates how users can best learn to use devices or services and how interaction should be designed so that users would also experience the use of technology as satisfacting. This means that interaction research methodology is improved as well as new ways of investigating experience of forms are studied. The work is based on collaborative work with enterprises on their practical design problems in their ongoing product and service development processes. The outcome of the project will be a new practice, which will be presented in the form of a roadmap/guidebook.

User psychology is here associated with human-centered and life-based design thinking, in which interaction design begins with the analysis of human activities and behaviors. The project investigates how users can best learn to use novel devices or services and how interaction should be designed so that users would also experience the use of technology as satisfacting. This means that interaction research methodology is improved as well as new ways of investigating user experience are studied. The work is based on collaborative research with enterprises on their practical design problems in their ongoing product and service development processes. The outcome of the project will be new interaction design practices and a project management tool for supporting these practices.

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