Project Collaborative model for innovative game entrepreneurship in learning and well-being begins

This project aimed to examine the application of game innovations and simulations in the fields of learning and well-being in Central Finland. The goal was to develop a concept of a collaboration model for the potential actors in the field of serious games especially in the areas of learning and well-being.
E-book navigation
When Mar 16, 2009 May 31, 2012 to
Share |