Timeline

E-book navigation

2012

  • 6 Mar

    *** Agora Center 10-years Anniversary seminar ***

    The Agora Center presents its most important research findings of the past decade. What does a human-­centered approach to research offer to the future knowledge society? How can “wicked problems” be tackled through the development of human-­centered solutions, technologies, and services?

2011

  • 5 May

    Project CAPOLSA begins

    The CAPOLSA project (Centre for promotion of literacy in sub-Saharan Africa) aim is to establish a strong literacy centre with international visibility and impact, specifically in African countries facing similar challenges with Zambia.

  • 1 Jan

    Project Digital Ocean begins

    The visionary objective of Digital Ocean is to “open to people connected to the internet, an access to ocean depths, at anytime, anywhere.” Digital Ocean aims to combine proven technologies from specialities such as robotics, electronics, information and communication technologies, submarine acoustics, with cutting edge technology such as underwater mixed and augmented reality or teleoperatation of underwater robots through the web.

  • 1 Jan

    Project GraphoRead begins

    The research project GraphoRead develops new media formats and business models in order to create new businesses in the field of publishing for both Finnish companies and local enterprises in Zambia.

2010

  • 30 Nov

    Agora Center doctoral thesis award to Sakari Taipale

    The Agora Center rewarded Doctor of Social Sciences Sakari Taipale for his work ”Transformative technologies, spatial changes: essays on mobile phones and the Internet”. The work is important for the development of technological applications that serve human being and innovations useful for society.

  • 1 Aug

    Project Finland-Chile co-operation begins

    The practical objective of this Chilean and Finnish collaborative project (Predicting and supporting reading acquisition via computer games for children at risk for dyslexia) is to find out in what extent it is possible to alleviate problems in reading acquisition by playing child-friendly computer game (Graphogame) designed to train the core skill of reading, ie. learning to master the correct correspondences between spoken and written language.

  • 1 Jan

    Project UXUS begins

    UXUS-programme (User Experience & Usability in Complex Systems) supports the utilisation of user experience and usability knowledge in designing complex systems.

  • 1 Jan

    Project RESUZ begins

    All developing countries have educational challenges relating to poverty and other cultural factors, but one major under-estimated factor concerns lack of adequate knowledge to support learning opportunities. As a result, dramatic numbers of children fail to acquire the basic academic skills. In Zambia, the greatest challenge is to educate the children, both in their native language and in English.

  • 1 Jan

    Project SWING begins

    The project aims to develop an operating model of the innovation ecosystem and apply it to build an innovation center in the Jyväskylä region. The project will produce a pragmatic view of the measures that are needed in order to build an innovation center in co-creation with businesses, universities and other regional, national and international stakeholders.

  • 1 Jan

    Project Leading projects supporting Central Innovations begins

    Leading projects supporting Central Innovations confirm partly Central Finland's Central Innovations area, to evolve into Centre, which is global and interesting. Leading projects supporting Central Innovations are composed of three leads: the services development by service design, creative intensive industries and creativity enhanced environments, and research- and educational centres.

  • 1 Jan

    Project Innovative Teaching and Learning begins

    Innovative Teaching and Learning (ITL) is a global, multiple-year study which is a part of Microsoft's Partners in Learning Program. In the first phase, the study will be conducted in Finland, Indonesia, Russia, and Senegal. In the future, the project will expand to other countries.

2009

  • 1 Sep

    Project AVI begins

    The multidisciplinary AVI (Added Value of Intangibles for organizational innovation) research project provides a wider framework of conditions for change management and innovation.

  • 1 Aug

    Project OPTEK begins

    Educational technologies in schools (OPTEK) is a multidisciplinary project by a consortium consisting of 13 research institutes and conducted in collaboration with 28 companies as well as schools fro 12 municipalities. The goal is to create innovative solutions and models for using ICT and digital media in the everyday schoolwork.

  • 1 Jun

    Agora Center doctoral thesis awards to Anu Sivunen and Tuula Nousiainen

    The Agora Center gave two doctoral thesis awards for important work for the development of human- centered technology. Researcher Nousiainen examined in her work two design projects of game- based learning. Sivunen's research object was team communication which decentralizes into different places or countries.

  • 1 May

    Project Metropolis begins

    The aim of the multidisciplinary research concerning of international competitivness of metropolitan area is to find out which kind of politics is required of municipalities and state in order to strengthen the competitivness of the metropolitan area. The approach in the research is multidisciplinary, and competitivness is studied from various perspectives.

  • 17 Mar

    International growth business laboratory gathers global problem solvers

    A new global initiative to produce experts, knowledge and growth businesses is presented in the V2C Forum 2009 event in the University of Jyväskylä. The international growth business laboratory Global Venture Lab (GVL) combines studying, research and business development as a one unit.

  • 16 Mar

    Project Collaborative model for innovative game entrepreneurship in learning and well-being begins

    This project aimed to examine the application of game innovations and simulations in the fields of learning and well-being in Central Finland. The goal was to develop a concept of a collaboration model for the potential actors in the field of serious games especially in the areas of learning and well-being.

  • 9 Mar

    Survey of educational and developmental needs of Central Finland's businesses

    The target of the project are the businesses in the area of Central Finland, and the main goal is to survey their educational and developmental needs in the region of Jyväskylä. The idea is also to promote networking between businesses in order to improve productivity and know-how in the region of Jyväskylä.

  • 1 Mar

    Project Collab begins

    Advanced vehicle routing tools are increasingly being used for more efficient transportation. Their effect is largely determined by a combination of the power of the underlying optimization methods and the power of the computer. High-performance transportation optimization through parallel and collaborative methods (Collab) is a researcher project funded by the SMARTRANS Programme of the Research Council of Norway. The project aims to develop parallel and collaborative methods in transportation optimization.

  • 1 Jan

    Project User-centered Innovations begins

    The University of Jyväskylä's and Sitra's,The Finnish Innovation Fund's, common project concentrates on the research themes central to the emphases and realisation of the new national innovation strategy. The most challenging themes in the research are demand- and user centredness and systematic matters.

  • 1 Jan

    Project Personal Mobile Space begins

    The Personal Mobile Space (AMob) project builds both scientific and practice-oriented knowledge about the premises and processes of producing mobile services for well-being and learning, as well as on different target groups’ needs and motivations for using mobile applications in different areas of their everyday lives. The aim is to employ user-driven approaches in building a concept of a mobile service space which can be personalized according to the individuals’ interests and needs regarding learning and well-being.

  • 1 Jan

    Project Nelson begins

    Nelson is a corporate project commissioned by Neste Oil. The project is continuation of the 2008 project Optimization of Sea Transport. The multi-disciplinary project focuses on planning and optimizing sea transport. The project will produce an optimization tool for businesses, and it can be used as an instrument in planning sea transport.

  • 1 Jan

    Project MicroEco begins

    The main goals of the project are deepening and concretizisation of the concept of systemic innovations, a detailed description of the system dynamics of the innovations' ecosystem, the concretizisation of the methodology of achieving systemic changes, the specification of the policy of building of innovation ecosystems and innovation centers, and the conceptualization of the new politico-innovational instruments and the critical evaluation of the already existing instruments.

  • 1 Jan

    Project InterBrain begins

    The cooperation opens new opportunities for brain research targeting the investigation of functional disorders, their development and recovery through different interventions. The research targets are on developmental disorders (dyslexia, autism, CP), affective syndromes (depression, social anxiety), and cerebral palsy.

2008

  • 1 Nov

    Project Central Finland's Innovation Marketplace begins

    Central Finland's Innovation Marketplace responds to the challenges of the transfer of information and cooperation between schools and small businesses. In practice the project group helps businesses to launch and coordinate different kinds of development projects conducted in schools. The aim of the project is to support the cooperation between Central Finland's businesses and schools, and to produce new information to develop the cooperation in future.

  • 1 Oct

    Project Games and Innovations (GaIn) begins

    The aim of the project is to research both creativity and innovations in different practices of game development and game related methods to produce innovations. The project concentrates on various systematic and game related approaches that help to organize and improve the design- and developmental processes of new products.

  • 1 Feb

    Project Confidence begins

    The main objective of the project is the development and integration of innovative technologies for the detection of abnormal events (such as falls) or unexpected behaviours that may be related to a health problem in elderly people.

  • 1 Jan

    Project Effects of lifestyle intervention on sleep and cardiovascular health among male obese long-distance drivers begins

    Falling asleep or otherwise being fatigued is an important factor in traffic accidents involving commercial vehicles. Sleep-related disturbances and daytime fatigue may be partly related to obesity, which is common among truck drivers. Obesity and sleep-related disturbances are also associated with little physical activity during leisure and poor dietary habits. Finally, sleep dept, obesity, physical inactivity and poor diet are independent risk factors for cardiovascular diseases, including the metabolic syndrome (MeS).

  • 1 Jan

    Project Theseus begins

    The goal of the project is to improve the level and reliability of the Finnish interaction research and design so that intuitive design methods can be replaced with scientifically justifiable practices.

  • 1 Jan

    Project TRANS-OPT begins

    TRANS-OPT -project is a continuation of OPT-LOG, which ended at the end of 2007. The task of the OPT-LOG project was to determine Finnish organizations' (including the public sector) needs for optimization of their logistic operations, survey the best available optimization softwares and evaluate their suitability for the organizations.

  • 1 Jan

    Project Isles of Mind begins

    Isles of Mind is a project conducted in cooperation with the Finnish Association for Mental Health. The project produced a game-based environment for children to learn about mental health issues.

2007

  • 1 Oct

    Project ITEA 2 Easy Interactions begins

    The EASY Interactions project proposes innovative approaches to human-system interactions (HSI) for application domains that require enhanced HSI, such as critical situation, mobility, business, home or industry. Enhanced HSI will not be addressed by the juxtaposition of different interfaces but through their combination; the technologies studied within the project are therefore multimodality, augmented reality and context/user awareness.

  • 1 Oct

    Project HV-Pro begins

    The goal of this preliminary survey was to study the welfare services in Central Finland. The idea was to get information about the state of the welfare services nowadays, problems in the field and the developmental needs in future.

  • 1 Jul

    Project SoTech Platform begins

    The SoTech Platform-project aims at the development and design of a prototype Action Platform facilitating effective, concerted use of novel social ICTs (Web 2.0-technologies) for industrial services businesses activities (B2B).

  • 15 Jun

    Project OntAc begins

    The main objective of the project (Towards Ontology-Based Accreditation) is to improve the accreditation, licensing and ranking procedures for Ukrainian universities towards transparency using new ontology-based information technology, to train the target groups of Ministry officials and University administrations, to develop the transparent documentation and online distance training system for fast retraining of personnel.

  • 1 May

    Project Ubiware begins

    The project aims at a new generation middleware platform (UBIWARE) which will allow creation of self-managed complex industrial systems consisting of distributed, heterogeneous, shared and reusable components of different nature, e.g. smart machines and devices, sensors, actuators, RFIDs, web-services, software components and applications, humans, etc.

  • 15 Feb

    Project ICT-INNO begins

    The project aims to promote the ability to develop new innovations in businesses participating in the project. This means different kinds of reforms by means of new products, services or more advanced methods which all bring benefits for the business.

  • 1 Jan

    Project Reading development and reading disability begins

    The goal of the project (Reading development and reading disability: a cross-linguistic longitudinal study) is to develop a unified neurocognitive model of reading (word recognition) and reading disability (RD) that accounts for both language-invariance and language-specificity.

  • 1 Jan

    Project Fluent begins

    The project will build on the expertise of University of Jyväskylä, which together with Niilo Mäki Institute has developed and evaluated GraphoGame Service. The Service includes a set of online games for helping children overcome difficulties in the initial phases of learning to read, which are now used widely across Finland.

  • 1 Jan

    Project Update begins

    UPDATE stands for Understanding and Providing a Developmental Approach to Technology Education – Aim of the programme is to improve science and technology teaching in Europe in order to appeal young people to technology, especially girls.

  • 1 Jan

    Project Proread begins

    The project is a comparative research in which the material collected from these countries is compared with each other. The aim of the research is to find out together with compatible scientific data how well will the school institutions be able to respond to the challenge of dyslexia in these countries.

  • 1 Jan

    Project Nordic Serious Games begins

    The focus of the project was in discovering and analyzing quality practices as well as game concepts and prototypes in the field. The project also examined business models and roadmaps for this technological field, which is closely related to the public sector.

  • 1 Jan

    Project Innokehä begins

    The University of Jyväskylä has created a multidisciplinary consortium, comprising of various university faculties and international companies, which aims at the development of innovative environments and networks. As at present diverse hurdles hinder an efficient cooperation between universities and companies the InnoKehä project intends to bring together representatives of these parties in order to define a roadmap that can lead to an optimized exploitation of research results and innovations.

2006

  • 1 Apr

    Project Mukavaa koulupäivää! begins

    The focus of project Mukavaa koulupäivää! Have a nice schoolday! is on promoting the well-being of children and the young and know-how in the field in the Central Finland area. The project promotes the reconstruction of schoolday, and it aims at high-quality free time for children and the young ensuring that also adult guidance is available by organizing morning and afternoon activity.

  • 1 Mar

    Project NeuroDys begins

    In a multicentre, multidisciplinary, international project NeuroDys investigates the biological basis of dyslexia by collecting samples of subjects consistently characterised across European community’s populations on three different levels: genetics, environment, and neuroscience. The aim is to understand the etiology of the disorder by integrating the results of the three levels. The knowledge gained in this project is believed to lead to the discovery of the underlying causes of dyslexia and to the development of early diagnostic instruments as well as specific treatments.

  • 1 Feb

    Project AdOppi begins

    The goal of the project Adaptive learning environments (AdOppi) is to examine and develop computer game-based learning environments in basic skills.They effectively support the learning of basic skills in reading and mathematics and with some modifications they are also applicable in practising foreign language skills.

  • 1 Jan

    Project LukiMat begins

    he main objective of LukiMat is to offer web-based support for pre- and elementary school children who have difficulties in learning the basic skills of reading (Luki) and mathematics (Mat).

  • 1 Jan

    Project OPTLOG begins

    OPTLOG is a research project of the University of Jyväskylä's Agora Center. The task of the project is to determine Finnish organisations' needs for optimization in their logistic operations, survey the best available optimization softwares and evaluate their suitability for the organizations.

  • 1 Jan

    Project Child Ombudsman's website for children begins

    The project entails the development and maintenance of the children's website of the Ombudsman for Children in Finland ("Children's Site"). The aim of the website is, on the one hand, to provide a channel for children to have a say in issues concerning them and, on the other hand, to serve as a communication tool for informing children about the United Nations Convention on the Rights of the Child (UNCRC) in ways appropriate for children.

2005

  • 1 Mar

    Project EDGE begins

    Transport Management Technology for Large-scale applications (EDGE) is a Finnish-Norwegian research project. The main research goal is to significantly improve logistics performance in transportation services where a very large number of delivery or pickup points is featured.

  • 1 Jan

    Project SCOMA begins

    SCOMA (Scientific Computing and Optimization in Multidisciplinary Applications) will promote and facilitate innovative international multidisciplinary research and technologies with an immediate impact upon society and industry.

  • 1 Jan

    Project GraphoGAME begins

    Training Grapheme-Phoneme Correlations with a Child-friendly Computer Game in Preschool Children with Familial Risk of Dyslexia

  • 1 Jan

    Project Production 2010 begins

    The operation and maintenance of a process plant has become networked as activities are being outsourced to service providers. The Prouction 2010 project studies the development of operation and maintenance organizations which serve the process industry.

  • 1 Jan

    Project Virtual Peatland begins

    In the "Virtual Peatland" project, a web-based learning environment related to peatlands and peatland nature was developed. The learning environment offers different possibilities to be used in the education related to nature and the environment. The learning environment can also be used by private persons, travellers and others who might have an interest in the nature of the swamps.

  • 1 Jan

    Project Käytech begins

    The aim of the partly ESR-funded Käytech-project is to develop the operation of Agora Center’s User psychology Laboratory KÄTSY in collaboration with the businesses of Central Finland. In practice the project operation is usability research education for business representatives.

2004

  • 1 Oct

    Project CoEduGame begins

    The project aims to develop network- and mobile game applications that promote learning and to find out their multi-channel technological application possibilities. The main objective of the project is to produce game applications and operating models which can be spread through different channels nationally and internationally.

  • 1 Aug

    Project MD-Alert SIM begins

    The MD-Alert-Sim project aims to develop scientifically tested on-line procedures to monitor and reveal the starting and progressive growth of sub-optimal alertness or readiness states on the driver, that interfere with safe driving. The practical application of these findings will lead to the specification of a procedure to warn and awake the driver who has passed the optimal alertness threshold while driving.

  • 15 Jun

    Project Nova begins

    NOVA stands for quick response operational model in emergency duty. The project aims to find solutions to make emergency duty and patient processes more effective. The main targets of the project are the processes and structures of primary and special health care and issues related to health economics and quality of service.

  • 1 Jun

    Project SmartResource begins

    The goal of this project is to combine the emerging Semantic Web, Web Services, Peer-to-Peer and Agent technologies for the development of a global and smart maintenance management environment, and to provide Web-based support for the predictive maintenance of industrial devices by utilizing heterogeneous and interoperable Web resources, services and human experts.

  • 1 Jan

    Project Habitual sleep length and cognitive functioning begins

    Short sleep is typical of the professional drivers due to, for example, irregular working hours and sleep disturbances. This study investigates the relationship between self-reported sleep factors and cognitive functioning in 5177 people aged 30 years or older from a cross-sectional representative sample of the adult population in Finland (The Finnish Health 2000 Survey).

  • 1 Jan

    Project Cumulative sleep restriction, sleepiness and cognitive functions begins

    Irregular working hours, overtime work and distress impair sleep in the transportation sector, which in turn jeopardizes recovery between journeys. Our aim is to examine whether and to what extent partial sleep debt over a workweek affects physiological and driving-related cognitive functions. In addition, recovery from sleep debt with a short rest pause at work and with two recovery nights is investigated.

  • 1 Jan

    Project NUMBRA begins

    NUMBRA stands for Numeracy and brain development.

2003

  • 1 Dec

    Agora Center prizes to Kaijanaho and Manninen

    The challenges of the research cooperation in a networking knowledge society was the theme in the Agora Center 2nd Anniversary Seminar 1.12. In the ceremony were Antti-Juhani Kaijanaho rewarded for his master's thesis by Jyväskylä's Society of Technology and Ari T. Manninen for his doctoral thesis by Jyväskylä's Technology Center .

  • 1 May

    Project Social Capital and Networks of Trust begins

    The scientific challenge of the research programme on Social Capital and Networks of Trust (SoCa) of the Academy of Finland is to try to explain and understand how and where social capital is created. A second challenge is to explore the impacts of social capital upon economic development, the capacity for change in the labour markets as well as the implementation of political reform.

  • 1 Jan

    Project Game Technologies begins

    The aim of the Game Technologies project was a multidisciplinary contribution and coordination of research-, development- and educational activity related on digital games in the region of Jyväskylä.

  • 1 Jan

    The project Psykocenter begins

    A part of the Academy of Finland's Center of Excellence-programme, the psykocenter was established as an umbrella organization to support and promote research quality and significance of the research groups within its network. In its funding application, the psykocenter had a vision of a new challenge for interdisciplinary research in the mind-technology interface, and it has been the Psykocenter's purpose to integrate human knowledge into information technology development and research.

  • 1 Jan

    Project Digital Portfolios begins

    The aim of the Digital Portfolio Project is to apply and analyze digital portfolios as a means for technology-supported documentation, evaluation and guidance of learning, know-how, and expert career development.

2002

  • 20 Sep

    Agora Center doctoral thesis award of the Technology Center in Jyväskylä to Kirsi Majava

    Jyväskylä's Technology Center gives in context of a symposium year 2002 Agora Center doctoral thesis award to Doctor of Philosophy Kirsi Majava for her work in the field of information technology which deals with improving picture quality using optimization techniques.

  • 31 Jan

    Pekka Neittaanmäki for the Director of the Agora Center

    Professor of information technology Pekka Neittaanmäki was selected as the Director of the Agora Center established in Jyväskylä University for the term 1.2.2002-31.7.2005. Professor of psychology Lea Pulkkinen was selected as the Vice-Director.

  • 16 Jan

    *** The Agora Center is established ***

    The Agora Center was established in the University of Jyväskylä as a separate institute and its function follows a model of networking. Its mission is multidisciplinary, human-centered knowledge- and information technological research- and developmental work which considers different phases in the course of one's life.

  • 1 Jan

    Project MUKAVA begins

    The main focus of the MUKAVA project is to improve both social skills and social capital of children as well as social networking skills of future work force.

  • 1 Jan

    Project Innovations in Business, Communication and Technology begins

    The central starting points for the project are: strengthening of the core know-how, strengthening of the strategic basic research, applying new technology in the research projects, deepening technology and market views, developing new innovative products and services, and supporting new business activities in the SME-sector.

2000

  • 22 Sep
  • 1 Sep

    Project Family portal begins

    The Family Portal-project has explored ways to increase communication and information sharing between family members, and how to organize family activities with the help of new communication technologies.

  • 1 Aug
  • 1 Jan

    Project Vartu - Support to Early Learning begins

    The Child Research Center of the University of Jyväskylä, together with communities in the Jyväskylä region, have established a resource centre that focuses on supporting early child development and learning, and on preventing learning disabilities.

  • 1 Jan

1999

1998

1997

1994

Share |