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Project Octet StreamCentre for promotion of literacy in sub-Saharan Africa
The CAPOLSA project aim is to establish a strong literacy centre with international visibility and impact, specifically in African countries facing similar challenges with Zambia. The literacy training approach is based on the Grapho Learning Initiative and the innovative and efficient digital-based learning game GraphoGame that is developed based on scientific studies led by Professor Heikki Lyytinen.
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ProjectPredicting and supporting reading acquisition via computer games for children at risk for dyslexia
The practical objective of this Chilean and Finnish collaborative project is to find out in what extent it is possible to alleviate problems in reading acquisition by playing child-friendly computer game (Graphogame) designed to train the core skill of reading, ie. learning to master the correct correspondences between spoken and written language.
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ProjectCentre for promotion of literacy in sub-Saharan Africa II
The CAPOLSA project aim is to establish a strong literacy centre with international visibility and impact, specifically in African countries facing similar challenges with Zambia. The literacy training approach is based on the Grapho Learning Initiative and the innovative and efficient digital-based learning game GraphoGame that is developed based on scientific studies led by Professor Heikki Lyytinen.
Located in Projects
Project D source codeLasten lukemaanoppimiseen liittyvien mediaformaattien liiketoiminta ja konseptin tuotteistaminen
A research project funded by Tekes – the Finnish Funding Agency for Technology and Innovation - develops new media formats and business models in order to create new businesses in the field of publishing for both Finnish companies and local enterprises in Zambia.
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ProjectReading support for Zambian children
Ensuring the full course of primary schooling for every child is one of the UN Millenium Development Goals. In Zambia, the performance today is among the lowest in Africa. All developing countries have educational challenges relating to poverty and other cultural factors, but one major under-estimated factor concerns lack of adequate knowledge to support learning opportunities. As a result, dramatic numbers of children fail to acquire the basic academic skills.
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Project application/x-troff-meTraining Grapheme-Phoneme Correlations with a Child-friendly Computer Game
GRAPHOGAME is a child-friendly computer game that helps children to learn the basic letters and their sounds. Through a series of levels, gradually, the child is able to construct these letters into small words and then larger words. Importantly, the game incorporates a dynamic element in that it also adapts to the child’s own level of ability and sets further levels in accordance with this ability. This prevents frustration in the context of learning while, at the same time, enjoyable positive feedback sustains the child’s interest in playing for sufficient time for learning to be established.
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